Well, all good things must come to an end (for the time being), and we’ve reached our final warcaster for the mighty Imperial corporation. Morten Oakenfist is the second Wolfbane warcaster and fourth ‘caster overall, sharing an aggressive playstyle comparable to that of Lieutenant MacGuire, who I already reviewed, Borka Kegslayer, or the Butcher of Khardov. His stats and spells don’t do much for supporting his army or battlegroup, unlike MacGuire, meaning that if you’re running him, you will need a lot of support to buff your troops or help keep Oakenfist alive. Now, if you’re running Warhounds, Oakenfist is your best choice for a warcaster. As a former Warhound himself, all of his spells and special rules make the hammer-wielding brutes more effective in the field. Of course, his weapon is not the traditional Nepharite Hammer, and this leads to a rather cool backstory. He used to be just another Warhound, but in a battle against Mishima (or the Free Peoples of Kira), he tried and failed to single-handedly fight off a Kiranese Meka. His hammer was destroyed and he was left bloody and near death, until he began to hear strange, faint whispers on the air. Looking up, he spotted something strange. A massive, glowing warhammer was half-buried in the dirt near him, and it seemed to be calling to him. With the last of his strength, Oakenfist grabbed the strange artefact, and as soon as his hands touched the metal, he was empowered with the strength of a hundred men. He pulled himself up, still dripping gore, and swung the hammer with his newly-gained might, splitting the Meka open in an explosion of magic and shrapnel. From that day on, Oakenfist has become a living legend amongst the Wolfbanes. Armed with his new weapon, the runic hammer he has christened the Bane of Fukido, there is no foe that can stand against Oakenfist’s unrelenting might.
- Unit Composition: 1 Hero
- Cost: -24 points
- Force Allocation: Character
- Stats: SPD-5, STR-10, MAT-9, RAT-8, DEF-13, ARM-18, CMD-9, HP-18, FOC-5
-The Bane of Fukido: RNG-2, POW-4, P+S-14
-Runic Blast: RNG-8, ROF-1, AOE-3, POW-4
-Frostbite: Models within the AOE are made stationary for one turn, unless they have Immunity: Cold.
-Gust: Models within the AOE may not make ranged attacks or cast spells.
- Special Rules:
-Blessed: Oakenfist takes 1 less point of damage from damage rolls.
-Master of the Hounds: 1 unit of Warhounds gains Ambush if Oakenfist is the controlling warcaster.
-Roar of the Bear: Cost-1, RNG-Self, AOE-3, DUR-Turn, OFF-No
Unengaged small-based or medium-based enemy models within 3” of Oakenfist are placed in B2B with Oakenfist. If they cannot be placed in B2B, the model cannot be moved.
-The Last Word is Mine!: Cost-3, RNG-Self, AOE-Ctrl, DUR-Turn, OFF-Yes
When any model casts a spell in Oakenfist’s control range, roll a D6. On a roll of 1-3, the spellcaster takes an unboostable POW-9 Magical damage roll.
-Vengeance Blast: Cost-3, RNG-Self, AOE-Self, OFF-Yes
All enemy models in B2B with Oakenfist take an unboostable POW-10 damage roll.
- Feat: Rally Cry
-Morten Oakenfist is the mightiest of the Wolfbanes, and leads his pack from the front, splintering his enemies with swings of his mighty hammer. When the situation seems its most dire, Oakenfist lets loose a resounding bellow that reaches the ears of all under his command. Inspired by his unending courage, his Wolfbanes press on against impossible odds to crush their enemy into the dust.
-While in Oakenfist’s control range, friendly faction models can’t be knocked down, make 4+ Tough rolls, and advance 3” after making a Tough roll, unless disabled by a free strike. Rally Cry lasts for one turn.
I’m not going to bother with a run-down of the rules with this one, as I’ve been repeating myself a lot with my little critiques. From here on out, I’m just going to post the ruleset with only a few comments, so you can use that imagination thing to put these rules to use.
I do apologize for not going too far into detail , but I hope you like Oakenfist. There will be more warcasters released in the future, so don’t worry, there’s always going to be more to come. Next time, we’ll look at the newest releases from Prodos Games: the Capitol Bully for Imperial, and the Guild’s Emancipator combat plane. God’s blessings on the rest of your week, and I’ll see you all again soon!
Note: there are more Raging Goblin reviews still in the works. Coming up soon, we’ll have the Trencher Cannon Crew, Major Harrison Gibbs, Dannon Blythe and Bull, and Shon Hutchuck.