We’re back again! Continuing our list of Crusader mercenaries, we have the Valkyries. Essentially nuns with spears and guns, these beautiful women are some of the Crusaders’ deadliest troopers, weaving in and out of battle like ghosts to slice open their enemies upon their spears. Unlike the Troopers, the Valkyries don’t have many upgrades, benefiting instead from their own abilities and the abilities of those in their army.
- Unit Composition: 1 Leader, 5-9 Grunts
- Cost: 9/15 points
- Force Allocation: 2
- Stats: SPD-5, STR-7, MAT-8, RAT-6, DEF-11, ARM-14, CMD-6, HP-1
-Punisher Handgun: RNG-8, ROF-1, POW-11
-Cleansing Flamethrower: RNG-SP8, ROF-1, POW-12 (3 pts)
Damage Type Fire
-Castigator Power Spear: RNG-2, POW-3, P+S-10
- Special Rules:
-Mercenary: This unit will work for Cygnar, Khador, Imperial (MOW) and Imperial (Wolfbanes).
These lovely ladies specialize in both melee and ranged combat, but are more effective in melee. Their primary weapon is the Castigator Spear, a long-ranged and medium-POW weapon that gives them a long charge range, and they can use Thresher to clear out enemy troops like weed whackers. The spear also comes in handy when they are trying to engage different targets, as they can parry their enemies’ free strikes and slip out of melee range without a scratch. For a backup weapon, each one has a Punisher Handgun, with a short range and powerful handgun comparable to the hand cannon. This weapon is best reserved as a backup for cracking armor, instead of the primary armament. If you want to change them to an armor-cracker and infantry-clearer, for three points you can swap their pistol for a flamethrower. Against tightly-massed troops, this high-POW, fire-damage attack is devastating, assuming they’re not immune to fire-type attacks. These weapons are also good for setting enemy warjacks on fire, due to their high POW value. Again, outside of the Crusaders this is all there is to them, but what the Valkyries bring to the table is still worth the price. They can crack armor or ignite infantry with their pistols, parry out of melee, or scythe through lightly-armored troops, depending on what you need. Alongside a unit of Troopers with melee or ranged capability, they truly become a force to be reckoned with, either a dedicated melee force or a melee force with ranged backup to clean up the mess. Like the Troopers, they can also be hired out by Cygnar, Khador, and Imperial, and can also be included in an Imperial army list without any penalties.
Now when taking Troopers in your Imperial force, you will need some kind of support to help them out. For that, the Wolfbanes have the character solo of Gordon Slythe, a veteran Wolfbane Commando and faithful Morrowan, willing to lay down his life for Morrow and the sake of Lore.
- Unit Composition: 1 Solo
- Cost: 7 points
- Force Allocation: Character
- Stats: SPD-5, STR-9, MAT-9, RAT-8, DEF-14, ARM-14, CMD-8, HP-8
-Aggressor Handgun: RNG-8, ROF-2, POW-10
-The Blessed’s Claymore: RNG-2, POW-4, P+S-13
- Special Rules:
-Advocate of the Light: While fielded in a Crusader army, 1 unit of Troopers count as Wolfbanes for the purposes of Berserker’s Bellow.
-Berserker’s Bellow (Action): Wolfbanes within 8” of Slythe gain +2 STR when performing a charge attack.
-Commando Legend: One unit of Wolfbane Commandos gains Ambush when Slythe is included in an army.
-Constitution of an Ox: This model ignores the Grievous Wounds effect.
-Mercenary: This model will work for the Crusaders, Cygnar, Khador, Imperial (MOW), and Imperial (Wolfbanes)
-Partisan (Crusader, Imperial)
-Vendetta (Dark Legion)
Slythe’s stats are comparable to that of your standard Commando, excelling in melee more than ranged, but his high attack values mean whatever he aims at is going to get hit. He has a standard-issue Imperial handgun as a backup weapon, but his primary weapon is his enchanted claymore “The Blessed,” which can splatter lightly-armored models and even cut down Cryxian ghosts and incorporeal models. That’s all offensively, but his support abilities and special rules are the reason you take him. He has Brutal Charge, making his melee attacks more devastating, Tough for weathering enemy blows, and Gunfighter, letting him make shots even while he’s engaged in melee. Tough is made even better by his unique ability Constitution of an Ox, which lets him ignore Grievous Wounds and other qualities which negate Tough, letting him weather the strongest of enemy blows and keep on kicking. He has Ambush, letting him jump on the enemy when they least expect it, and one unit of Commandos gains Ambush when he’s included in an army, letting a whole horde of howling steel leap out of the underbrush into the middle of the enemy’s fortifications. Nasty! Along with this, Slythe has Berserker’s Bellow, a special action that boosts the strength of Wolfbane units around him and turn even humble Commandos into a whirling vortex of destruction. Advocate of the Light, his last special ability, lets one unit of Troopers benefit from Berserker’s Bellow when Slythe is included in a Crusader force. If they are in their melee configuration, you’re looking at a very devastating combination. Slythe is one of the few solos that can be hired as a mercenary, either in a dedicated mercenary force or as part of the Crusaders, so his options are open as well for his uses. Unfortunately, he does nothing for the Valkyries, so they’re pretty much on their own with Slythe leading them. You might have noticed that Slythe has a final special rule called Vendetta (Dark Legion). What does this mean? Well, Vendetta means that against a certain army, Slythe gains an extra die of damage against any model from that faction. Yes, the Dark Legion and its many hordes of horrible, twisted monstrosities are part of my canon too, and we’ll be covering them as well in time. Hoo boy, that’s going to be a fun one. But as for Slythe and the Crusader mercenaries, that’s it for now. Keep tuned for my highlight of Brigadier Rist, the first of Imperial’s warcasters, and one of their army lists so you can start building your army list for the great megacorporation. Until next time!
-The Raging Goblin